using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameController : MonoBehaviour { public GameObject[] Balls; public Vector2 ballValue; public int ballCount; public float ballWait; public float waveWait; public Text scoreText; private int score = 0; private IEnumerator BallWaves() { while (true) { for (int i = 0; i < ballCount; ++i) { GameObject Ball = Balls[Random.Range(0, Balls.Length)]; Vector2 spawnPosition = new Vector2(Random.Range(-ballValue.x, ballValue.x), ballValue.y); Quaternion spawnRotion = Quaternion.identity; Instantiate(Ball, spawnPosition, spawnRotion); yield return new WaitForSeconds(ballWait); } yield return new WaitForSeconds(waveWait); } } private void Start() { UpdateScore(); StartCoroutine(BallWaves()); } public void UpdateScore() { scoreText.text = "Score: " + score.ToString(); } public void AddScore (int newScoreValue) { score += newScoreValue; UpdateScore(); } }