﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Mover : MonoBehaviour
{

    private Rigidbody2D rb;

    public float speed;
    
    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody2D>();
        rb.velocity = Vector2.down * speed;
    }

}
